Friday, March 29, 2013
Particle Effects
So in our class we need to create a particle effect that works with the level we are creating. I decided to make a glass breaking particle because everyone wants to break some glass. Here I found some references to glass breaking. If I have time I also will try to create a rain for the racing level.
http://www.youtube.com/watch?v=BpRVW63mCww
http://www.youtube.com/watch?v=0BCXcbaLeoA
http://www.youtube.com/watch?v=7Ifctmg23qI&playnext=1&list=PL482E5651F5D35068&feature=results_main
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/create-an-awesome-exploding-glass-effect-with-thinking-particles-and-3ds-max/ - tutorial for glass
Tuesday, March 12, 2013
Crate/TrashBag
Friday, March 1, 2013
Explosions
So I had to make an exploding barrels of some kind that will compliment my level. My level is basically a city that the player races around with building collapsing everywhere. It took me a while to think about what kind of barrel like object would I be able to put into this map design and I came up with Electric transformers while some are box I choose to make the transformers around a telephone pole. I had a white metal or a metallic texture for the barrels. However the ones that are dangerous will emit a small glow to them and have electric particle effects sparking electricity.

Monday, February 25, 2013
Starcraft 2
I have always loved star craft and
it has been my favorite game since I learn about gaming on the PC. Star
craft is a RTS game (Real time strategy). I'm going to talk
about the star craft 2 mutiplayer aspect of the game because I am a
monster at the game. First thing to know is there are three races you can play
as

Terran- the Terrans are the most splintered of the StarCraft
races. There are multiple factions that fight other races but also each other.
They are considered an adaptive and mobile species.
I found them to be the easiest race for new players to start
with because of the easy mechanics they have for newer placers to control.
Protoss- The protoss are considered the most advance race
which means they have very strong units but the cost to porofuce them is high
The zerg- The zerg strive for genetic perfection by
assimilating worthy races into their own creating numerous different strains of
zerg. Unlike the protoss and the terrans the zerg do not use technology instead
they assimilate other species traits by directed mutation in order to match
such tech.

I will only touch up on some of the
muitplayer aspects of the game because each race while being easy to play is
extremely hard to master. I am now an avid zerg player so some things to know
about the zerg is they do not have defensive structures compared to the other
races. The zerg is played kind of like a living organism. One thing you must
always do is drone. Which means a worker is made to gather money and supplies
to While all other races have to produce units out
of different buildings the zerg build all their units from a single
hive because of this mechanic zerg are able to mass produce units.
http://www.youtube.com/watch?v=DNFxuKarcvk A
battle that explains how a starcraft game is played and how some mistakes can
cost you the match.
A video on top players doing the
craziest stunts in a mutiplayer match
Wednesday, February 20, 2013
Matinee Ideas
Okay now that our grey box is due its time to make our level look like a game. That means its time to add intro's to the level, make props, and overall make things look pretty. In order to do that I took some time to look at other racing games to see how they accomplished showing off their levels before the race started.
Mario Kart 64
http://www.youtube.com/watch?v=pl6hzf3FvN4
Although Mario Kart 64 is an older game its still best to check to see the progression of older games to see what worked and what didn't. In Mario Kart 64 the introduction are dulled down to show the race track as a player starts and pans away from the character on turns so we can see how "Fun" the map is, they also begin to show key landmarks on the race track.
Mario Kart Double Dash
http://www.youtube.com/watch?v=O-eHTSLVd6c
In Mario Kart Double Dash the introduction to the level has changed to key land marks or the cool center piece of the level it self. Game mechanics aren't always the top things that they show on the level it self but some cases they are. Sand level compared to the jungle level.
Examples 6:15-12:00-
Mario Kart Wii
http://www.youtube.com/watch?feature=player_embedded&v=_wRERiTZp7Y#!
In Mario Kart Wii it seems they have changed the intro to the map by showing key land marks and game play mechanics in a quick overview. So from first gen to the wii what they kept on the introduction of the level is
-A pan of racetrack showing major landmarks
- Game play mechanics the player will encounter around the map or at key spots they showed us.
- Kept it upbeat and fun to look at while we wait for the start of the race.
It seems easy enough but then again making things simple and good is quite difficult to accomplish at times.
Formula One Championship-
http://www.youtube.com/watch?v=xfEEzWk6agU
Just a little extra but in Formula One Its not really an intro but the tv mode of the race seems pretty cool and could have some good mechanics/shots we can take from it.
Ridge Racer 7
http://www.youtube.com/watch?v=x5CxmxWXtvY
A city level of Ridge Racer that gives off a little vibe on how I want the art aspect of my level to somewhat resemble.
http://www.youtube.com/watch?v=_AYoVvpJWWs
Just some cool prop ideas that I wanted to show people
My Lambo Reventon
So this is my Lamborghini Reventon I modeled for my game class. Now that it is modeled I have to make the texture for it before I can use it. It was pretty hard to make because of the way the car is angled but now its just satisfying to see it complete.Either way enjoy the sneak peak. Ill upload the finished process soon.
Thursday, January 24, 2013
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