So here is the top design without any information just the start but I wanted to make a quick height map that I could use.
I used white to make parts of the design pop out the most.
I used a white solid brush for the major design elements but I used a white brush with an opacity at 40% and pen pressure to fill in the variations in between some elements.
So this is the final outcome of the height/ alpha ill use.
I decided that I wanted to have a cylinder style alter and needed something for the sides as well. I will probably use some sort of Aztec hieroglyphics to place in the blank space but for the most part I had a repeating design I wanted to use
Lets see how it start to look in UE4
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