I do want to redo the textures on the gun because the texture it self hasn't really made me say wow at the moment. A lot to do over winter break to retouch allot of the models to make them portfolio ready .
Sunday, November 24, 2013
Hk Gun
So this is the gun I ended up modeling for a complex contraption, still have to rework the diffuse on it because it now is showing the curves from the butt end :( it's not in the normal its int he diffuse, I will try to fix that over the weekend.
Saturday, November 23, 2013
Spark Particle effects
A little sneak peak at my particle effect that I spend some time making. Realized about 2 hours in that I cant use it for my level but still a fun experiment. For anyone who is just reading this blog there are different types of sparks that produce in "real world". This kind of spark is what you see when metal grinds on metal or some surface as oppose to the electrical POP I want to make my wires do. Ill prob continue working on this one but I will modify it to make a second one for the pop ill need for my environment.
I did not enjoy making this at first because I was a little confused on how to make materials for small particles but after fiddling around I learnt that I can get away with making extremely basic textures and have the emitters do most of the work.
I did not enjoy making this at first because I was a little confused on how to make materials for small particles but after fiddling around I learnt that I can get away with making extremely basic textures and have the emitters do most of the work.
Thursday, November 21, 2013
Just showing some previous work I did in dfa and in my 3d class
The first piece was to make an asset that was below 2000 tri and use only 1 single 2048 texture sheet which could be broken up. The second piece was concepting a design to make a story telling environment. I am currently in the process of modeling that design into a 3d environment :).
The first piece was to make an asset that was below 2000 tri and use only 1 single 2048 texture sheet which could be broken up. The second piece was concepting a design to make a story telling environment. I am currently in the process of modeling that design into a 3d environment :).
Wednesday, November 20, 2013
Boss chracter
Well its been a while since I blog here but I might as well start using it over again, I been working on a character design that should be a boss character, as I was designing it I was pulling reference from shows like the last avatar, Lord of the rings. As well as little bits from samurai's my imagination.
Still got a long way to go but its coming out pretty cool, I want to give him a flaming sword and the gourd will have spirits pouring out, but for now I am a little tired of drawing him, so I am going to model for my 3d environment for now.
Tuesday, September 10, 2013
Death's Door
For the third toy I decided to make puzzle where things need to be placed in the right order in order to proceed to the next area. ( kind of reminded me of Saw)
You have been captured and put into a room to die. You need to solve problems and or puzzles in order to escape from the hellish rooms that your captors have placed you in and along the way find out why they did this to you.
Possible Obstacles: Rooms have timers to solve problems before you die, either by fire, lack of oxygen, and poison rooms. Multiple puzzles that connect together.
Concept statement: Do or die the choice is yours!
You have been captured and put into a room to die. You need to solve problems and or puzzles in order to escape from the hellish rooms that your captors have placed you in and along the way find out why they did this to you.
Possible Obstacles: Rooms have timers to solve problems before you die, either by fire, lack of oxygen, and poison rooms. Multiple puzzles that connect together.
Concept statement: Do or die the choice is yours!
Maze
I was playing an iPhone game called bricks where you have to move objects out of the way to get to the end goal. With that in mind I wanted to see if I could make something move through either a puzzle or maze. I wasn't able to create the brick game for a few reasons 1. when I was able to move an object it took a lot of key mapping and wouldn't allow me to move other objects. 2. I didn't know how to let the player control two objects at a time.
You are Catbug. You travel through space and time to get to one dimension from another. However sometimes there are blockages in the space time continuum and you must solve how to get to the center before time runs out and you are trap there forever.
Some Obstacles that could occur. Maze walls may move to trap Catbug, Nasty Monsters chase after you and will try to eat you before you can get out, or the walls will sometimes collapse and kill you :O
Concept Statement- Be Swift, Challenges await
You are Catbug. You travel through space and time to get to one dimension from another. However sometimes there are blockages in the space time continuum and you must solve how to get to the center before time runs out and you are trap there forever.
Some Obstacles that could occur. Maze walls may move to trap Catbug, Nasty Monsters chase after you and will try to eat you before you can get out, or the walls will sometimes collapse and kill you :O
Concept Statement- Be Swift, Challenges await
Friday, September 6, 2013
If you can dodge a wrench you can dodge a ball
So for my first toy I decided to make a gun that could fire dodge balls and I played with the projectile flight so it would bounce off solid objects unless it hit a player. Left and right mouse button will fire a different particle.
You are a simple peasant of the world BALLZ. Your family being poor has asked you to compete in arena matches to the death for both money and fame. Will you be able to become the grand master dodge ball champion or will your family lose their only source of income. (and probably die from being poor and stuff)
Concept statement- Watch out for my balls
Obstacles- Could build an arena and dodge balls that fly at you. Could play arena games like how paint ball games are played.
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