I scraped my original board game because how complex it got when I added the money mechanic and the other mechanics of the game. In the end I ended up creating a survival game about zombies vs humans. If you play as a human you start off in a house where you must defend your self against numerous zombie opponents. As a zombie player your goal is to eat the survivor. Although the first play though kind of put me in a bad mood because of how bad it was it started to get a little better when some good feed back.
So lets get down to play testing
When I began play testing with kids in motion design they seemed to enjoy the game. However as we continued the game I noticed that some of the rules didn't make sense. Aside from flaws I knew of from before I asked the kids who play-tested the board games what they would like to see added or removed and I got a range of improvements that I can work on.
1.Necromancer- For zombies either roll a certain die and be able to place a necromancer down, He will then be able to raise a dead zombie up that was killed previously.
2. When a zombie is killed have his body become a barricade that zombies and humans must walk around.
3. Increase Health and damage so it feel like we do more damage with each of our shots.
4. Add an ability Encroaching Fear. When zombies have surrounded the house the human survivor began to panic and his roll become halved.
5. Repairable walls and or fortified walls/windows.
6. A House kit so they may build the house they like to live in during this attack.
7. Add a way humans can improve/ reinforce the house.
There were other suggestions and I only posted a few up here but the ones up here I do like and want to implement them into the game. I was always thinking about adding abilities to help balance it out for both players but I still feel the humans are at a disadvantage and the zombies don't have enough fun while playing.
I ended up making my forms and handed them out to people who played my game
On a scale 1-10 how much fun did you have playing this game?
What mechanic did you like the best and what the least?
Do you feel like certain players need to be balanced our or power up?
If you could change one thing about the game what would it be?
Would you play this game again?
I ended up getting good feed back on the play tests and not to bad for it still being young in the process of development.
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