Saturday, November 30, 2013

Modeling

So far my environment been going pretty well, except my walls weren't modular enough :( I had to go back and remodel some wall pieces but in the end I got them to where I wanted them to be at. I probably will texture and add the cool material effects on them before I head to bed but I guess Ill post the low poly now and show the finish results in tommrow blog.


Thursday, November 28, 2013

Thanksgiving day

So after showing my sneak peak of the environment I built using the assets I had I had to make a digital painting of what the mechanic of my game was so without further a do here it is

Hopefully you guys can tell from the picture but its our siege tank firing a cannon ball into the tower :D


Anyways Happy thanksgiving guys

Monday, November 25, 2013

Sneak Peak

So here a shot from a scene I been working on for Game design class. So far I built alot of the enviorments for the shots needed for the trailer, and its been fun but also given me a headache. Some shots were a little tricky to get but at least set dressing looks nice



Sunday, November 24, 2013

Hk Gun

     So this is the gun I ended up modeling for a complex contraption, still have to rework the diffuse on it because it now is showing the curves from the butt end :( it's not in the normal its int he diffuse, I will try to fix that over the weekend.



    I do want to redo the textures on the gun because the texture it self hasn't really made me say wow at the moment. A lot to do over winter break to retouch allot of the models to make them portfolio ready .

Saturday, November 23, 2013

Spark Particle effects

A little sneak peak at my particle effect that I spend some time making. Realized about 2 hours in that I cant use it for my level but still a fun experiment. For anyone who is just reading this blog there are different types of sparks that produce in "real world". This kind of spark is what you see when metal grinds on metal or some surface as oppose to the electrical POP I want to make my wires do. Ill prob continue working on this one but I will modify it to make a second one for the pop ill need for my environment.

I did not enjoy making this at first because I was a little confused on how to make materials for small particles but after fiddling around I learnt that I can get away with making extremely basic textures and have the emitters do most of the work.

Thursday, November 21, 2013

Just showing some previous work I did in dfa and in my 3d class

The first piece was to make an asset that was below 2000 tri and use only 1 single 2048 texture sheet which could be broken up. The second piece was concepting a design to make a story telling environment. I am currently in the process of modeling that design into a 3d environment :).


Wednesday, November 20, 2013

Boss chracter

    Well its been a while since I blog here but I might as well start using it over again, I been working on a character design that should be a boss character, as I was designing it I was pulling reference from shows like the last avatar, Lord of the rings. As well as little bits from samurai's my imagination.

Still got a long way to go but its coming out pretty cool, I want to give him a flaming sword and the gourd will have spirits pouring out, but for now I am a little tired of drawing him, so I am going to model for my 3d environment for now.