Friday, August 30, 2013

NY Subway Mod-Kit

It still a work in progress but I figure I post something I done in 3-D class about modular pieces.


August 27-28
9+ hours
So the due date for the project is winding down and I still have a lot I want to do with it. Here are some thoughts and my process in making the modular Kit.

I never liked my old bench because I couldn't do much with it, So when I reworked the models for the bench I broke them into three pieces. Dividers, Side piece, and lastly a back piece, by doing this I was about to have more freedom in versatility. Built it once, grouped them and had the ability to make planks or any other construct using wood. 
Like the bench I reworked the pipes, same reason as above but also because the UV were mess up on the older models and would of taken longer just to fix the problem rather then breaking down the kit.
Testing out one of my textures on bsp that I wanted to all connect correctly, I wanted to make a texture that I could slap onto bsp but realized that putting on a static mesh/plane would allow me to concentrate on other things.


Aside from some bad light maps I put to much spec on the floor that made the floor look extremely clean and shiny but we all know that the subway floors don't look that polished. Another thing I have to work on is how to transition my two texture together.so its not a complete eyesore.

Over all I enjoyed the project but I need to polish up quit a bit on the map to make sure it can be put in a portfolio.

Areas of improvement or to fix
Texture/Spec- for floors and steel
Steel beam needs to be reworked for transition and because I don't really like how it looks.
Vertex painting to break things apart
and of course some time to set dress and light a bit more :)

August 26
2 Hours
Adding files to UDK and bringing them into the world just found out some textures were being a pain and or need to be replaced, Some of the things I thought were going to be in a beauty shot ended up not needing a high resolution on the UV map so I will have to rework the UV
 What I am realizing is Maya and UDK aren't liking each other at the moment and have been changing where my pivot points are :\ Ill have to go back and see whats causing them to go amok






August 25
2.5-3.5 hours
 Started UVing the models today but ended having to restart a couple of times just to get back into the motion. Added some details and found some base texture and started the FBX process


August 24
3 Hours
   Added more details and more parts to my modular kit today. Ended up cutting back on some models due to time constraints will still try to add the subway cart if all goes well.
 
This is how I have been modeling the subway cart not much of a reference but I cant seem to find an ideal images for a subway cart so most of it will be done by me guessing hopefully it will come out nice.




August 22
        NOTES
 Some notes I got from the first modular kit block in.... So I have to add some more parts to the kit

I feel the pivot on the cylinder would be better placed at the bottom center
Very limited with the kit pieces
The cylinder is awesome.

Gabe


your pivot placement is alright minus the cool tapered  cylinder It would probably work best in the center.
You may need more pieces to model It feels like their needs to be more. with the kit. I couldn't make an interesting environment.
Luis f Gutierrez

A cool construct Luis made was a gun


August 21  
Hours worked : 1 hour
Ended up making the subway out of the block in pieces I realized that I may need about 3-4 pieces more to make smaller details for tracks and of course to make the train itself but overall I chose to make a middle platform and a side platform where people can exit the subway and get on the train.




I could of made another subway system since there are multiple environments you can build from it but I decided to see if I could make a scaffold system but because of the trash cans I think it may of floped a bit. It could still be salvaged once I add my extra two pieces into but we will see.


August 20
Hours work: 1.5-2 Hours

 I am making a subway scene at the moment and I wanted to see how I would be able to create a subway scene with the most optimized amount of modular pieces. I ended up coming with 5 main rough block in, all of them are no where near done but I needed to block in the areas to make sure it would all work.
Here I located what pieces I needed to be tiled and or repeated in different segments



The main blocks that would build my subway
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August 19

1.  Desolated Enviorment (NO)





2. Twin tower/ building scaffolding(NO)






3. Command center future/current (NO) Could work but I believe to many people will also try to do this idea.


4. Subway (YES)

Friday, August 23, 2013

Brain Storming Game Mechanics





I ended up having some fun doodling while I thought of these but these are a quick 20 mechanics I thought of :)